This article applies to more than just the comics industry. I’ve been working as a freelance artist since 1998 and this is some of what I learned along the way. These are my ten best pieces of advice for working independently.
Posts Tagged: creating
Unnatural Talent
Making Comics is proud to present the first chapter of Jason Brubaker’s book, Unnatural Talent, for all to enjoy! If you’re looking to get into comics, are already pursuing your stories, or looking for some solid resources to add to your already impressive collection of knowledge, then Jason’s book should be at the top of your list! If you like what you see, you can purchase the entire book in ebook or good old paperback forms on Amazon by clicking here!
SO YOU WANNA PUBLISH A WEBCOMIC? – PART 5
Plugins for WordPress – making your like easier
In the last post, we started to add pages and widgets to the website so it would be a little more functional. Now we need to take advantage of the WordPress developer community and install some plugins to make our site more effective. (more…)
First Things Last
Here’s a tip that is applicable to many art forms – comics, writing, storyboards. (more…)
WRITING TROPES: NAMING CHARACTERS
Tropes are storytelling devices. Used well, they enrich a story; used badly, they result in the dreaded cliché. This series of articles takes a closer look at some major tropes relevant to comics and the pitfalls they may present.
This isn’t a trope per se, but a collection of thoughts and advice on this subject from someone who was deeply obsessed with names at some point. It’s written with comics in mind but applies equally to writing for other media.
Comic Review Checklist – Part 3
Hello once again, everyone! This is the third and final installment of my blog post series about my comic review checklist that I use when editing comics for CarpeChaos.com. To read part one, click here. To read part two, click here. (more…)
Panel Descriptions In The Digital Age – Part 3
We’ve been talking at length about panel descriptions. Hopefully you’ve got a friend friend willing to collaborate, or found a forum somewhere that encourages people to post panel descriptions so that other people can try to draw them. Practice makes perfect! Aside from that, here are a few more tips that will save you time and money in the long run. I’ve already stressed the importance of establishing expectations with your art team well before sending them a script. In this section I’ll be discussing word balloons in panels, letterer notes, and the benefits to the revision process made possible by email. (more…)
TYPE CRIMES THAT WILL GET YOU SENT TO THE “WEEKEND HOBBYIST” JAIL
If you’re using letters to convey language in a graphic context then it’s a good idea to learn about some basic typographic rules, or you run the risk of making major mistakes known as “type crimes”. Comic lettering, while different from traditional typography, shares many of the same rules and benefits as its cousin. (more…)
Panel Descriptions in the Digital Age (Part 1)
Most comic book scripts are a series of panel descriptions intended for the artistic team. The script is your way to communicate to your artists—it’s a technical document, not intended for your audience nor designed to make people laugh or cry.
This Advice Will Save Your (Creative) Life
For my first contribution to the site, I thought I’d start with the single best piece of advice I could ever give a creator. (more…)