Posts Tagged: process

Comic Review Checklist, Part 2: Words

Hi again everyone!  This is the second part of my comic review checklist, which has three parts: everything that relates to the “flow” of the pages, everything that relates to the words on the pages, and then everything else. This is part two!  (more…)

Self-Publishing Tips: Offset Printing, Part 2

Continued from part 1, which covered resolution, color space, page size and position.

Number of pages:

While diversification of printing techniques means this is no longer always an issue, it remains an issue to be aware of when using offset printing. I am talking about the fact that the number of pages in a book needs to be a multiple of 16. This is due to the way offset printing, which makes use of large plates, works:

16p

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Drafting Work Towards Completion

One of the central truisms of being an artist is this:

You will have to do many drafts of your work.

It’s unavoidable. There is this myth among artists about how the masters of the craft were gifted from the beginning — that they went into their studios and produced works of greatness in a matter of hours. This is exacerbated by videos like this one, where it’s possible to watch a master like John Romita Sr. as he quickly busts out perfect drawings of Spider-man with a felt tip marker. Amazing, right? And deservedly so! John Romita Sr. has created comics since 1949 and has been drawing Spider-man since 1966. He’s had a lifetime of practice in order to reach a place where he can draw something amazing with minimal revisions. (more…)

7: Jason Brubaker – MakingComics.com Gutter Talk Podcast

Sometimes a conversation takes on a life of its own, and unexpected tangents are guaranteed. In that respect, this podcast did not disappoint! What began as a thumbnail discussion with Jason Brubaker (creator of reMIND and Sithrah) quickly morphed into a fantastic conversation about his unique comic-creation process. Oh darn. Take a listen and enjoy for yourself!

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Overview Of The Comic Creation Process

Casual consumers of comic books around the world often have no idea of the work involved in producing the entertainment they enjoy. Effort and workload aside, merely the size of the team required for an idea to manifest can boggle the mind. Dozens of people handle specialized roles from writer to penciller, inker, colorist, letterer, and editor. Printers are needed to produce the physical copies and a distribution network is required for those comics to end up in your local comic shop.

Or maybe the comic in question is of a new breed — a webcomic — and most of the jobs are handled by one person.

This article is intended to be a quick reference for the most common methods of comic creation, both from the professional side of things as well as how those methods scale when applied to smaller projects.

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